Wednesday, January 11, 2006

Current Development

Current development with SOTT is basiclly nil, don't feel there is anything to fix or do till some more feedback maybe in the next few months.

Apart from SOTT I have brought the new TSE(Torque Shader Engine) as an early adopter, which really looks great! The water is fantasic. What one expects of 3D games coming out.

What is TSE?
Torque Shader Engine, is the TGE engine with a new pipe-line in the graphics department, with what are called "Shaders" basiclly they allow programmers to transform images on models easily. For example make the image spin, or to fade and re-appear. It's also about programmable GPU's(Graphical Processing Unit), so we programmers can get closer to the card and to be able to really deal with images/3D points. Shaders make it easy for artists to make there low ploygon models look like there higher version ones. Or to make a character glow, magical aura.

Will SOTT be moved over to TSE? Well it could somewhat easily be now but it would have a few holes, and the systems that its running on as a majority don't have the processing power to do so(Requires at least a DirectX 9.0 Video Card).

If interested in TGE or TSE check out www.garagegames.com

2 Comments:

Blogger Michael said...

Like the new banner Edward! Also, Leigh mentioned the other day that a teacher from out at Lithgow was keen to do a social at Wentworth Falls TAFE to play SOTT! Let you know if I find out any more details!

2:07 pm  
Blogger Unknown said...

Thanks I thought I would update a few things so it could be more SOTT looking.

Sounds good! I look forward to hearing about more soon!

5:24 pm  

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